Epic Matrix II - General Descriptions of Beings

Common Name(s) Lifespan Population * Gender
Breakdown
IQ
Celestial 40 Teraroll
(4 Trillion Kiloroll)
6 Unknowable 987
Soft Q 5 Kiloroll
(500,000 Click)
111 62% Female,
33% Male
5% Unsure
134
Hard Q 750 Roll
(75,000 Click)
26 93% Male,
7% Female
88
Dragon Drafter 6 Roll 858 (Active)
1245 (Suspended)
63% Female,
36% Male
1% Unsusre
149
Human 1 Roll
(100 Click)
7.2 Million 51% Female,
49% Male
100
Cecilian 72 Click 485,000 54% Female,
46% Male
101
Dogg 18 Click 15,720 50% Male,
50% Female
93
Derbyn 16 Click 3,462 54% Male,
45% Female
1% Unsure
87
Delt 11 Click 845 81% Male,
18% Female
1% Unsure
84
* Population on Spatial Entity at Time Stamp -11 Click

Celestial
   


The 6 Diemons (3 Balanced, 3 Unbalanced) that make up the entirity of the celestial SE population reside within the core space of the projectile. The Unbalanced Daemons consistantly attempt contact with "Terrestial" beings through portals of Aolos, Xyzerleuin, and #######, but are rarely sucessful, while the Balanced Daemons only talk to Dragon Drafters in dragged-out, dreary, dreams.

For the Balanced Diemons, maintaining the eratial velocity of the Spatial Entity System (SES) while eternally awaiting new instructions from Master Xavier is their main concern. The only other activity that they ever concern themselves with is the weaving of the glass. Meanwhile, the Unbalanced Daemons have no mission other than the desire to disrupt.

Both the Balanced and the Unbalanced view themselves in generally the same light, as eternal and wise bringers of life and death in the SES who are creators of peace and prosperity and destructors of poverty and sin.

 
 
Soft Q
   


Born in Aolos either as direct descendants of Diemons or as Softly Concocted Beings (SCB's). Reside in remote locations (i.e. "caves", "swamps", "abandoned warehouses"). Rogue few resides among mortals and aims at conquest and power.

They major concern is self preservation. Although they, on average, live far longer than any terestial beings, they have an extreme fear of death (known as Brooganit) they leads them to have great distrust of all non-Yildobonti (especially Hard Q) as well as rougue Yildobonti, which they actively work to disrupt.

They view themselves as Wise and noble moderators and manipulators of the Hard Q. They have a strong believe that they will someday save the Spatial Entity System(SES) from doom brought on by the Unbalanced Diemons Most shun (and our feared by) mortals but some have a rare Brooganit, which compels them to interfere in mortal affairs.

 
 
Hard Q
   


Born of Mortal mothers and Hard Q fathers, newborns are immediately kidnapped by dragondrafters. During this forced "incubation" period, they mature rapidly to some unpredictable age of maturity, where they will remarkably resemble mortals of that age for the rest of their lives. They reside among mortals in 2 internal sects: Crystal Creek Coalition (CCC) (Humans, Cecilians) and Bukswwats & Gillibilli (Doggs, Derbyn, & Delts)

They have two great powers and one (and only one) focused, concentrated concern - preventing the shattering of the glass. None of them have ever analyzed nor stopped to think about what that term really means and although they generally do not like each other, they are all bound together by this common fear. Their first power is called rapidity, which is a nearly absolute ability to control the thoughts and emotions of all mortals which they have personal contact. Their other power is called stewpidity, which is an extrasensory way of identifying each other, no matter how well-imbedded within a certain mortal community a fellow Hard Q may be. This latter power is practiced especially when they (en masse) feel there is a high risk of the glass shattering, at which times they usually meet secretly to discuss solutions.

Beyond this ever-present, irrational fear of the nothing, they each believe themselves to be (practically) immortal and at highest level of intelligence save for the celestial (whom they loosely believe in, but only really mention to further their own goals in some manipulation play). They are completely unaware of the Soft Q, instead seeing the majority as the human-fictional "cave witches", while some rogues are actually identified as fellow "Q", through an apparent flaw in their stewpidity. Although, they believe themselves to be superiorTrust dragondrafters implicitly. Strive for high-power, low-profile positions in mortal society. Unaware of memory deficiencies.

 
 
Dragon Drafters
   


The oldest mortal sect with exact origins being unknown even to the Balanced Diemons, The Dragon Drafter is born into the immediate service of High Q kidnapping and maintenance. In return, they are the most cherished creatures in the eyes of the Q, and it is considered the most agregious act to do harm to a "Mortal Crystal Pirate" in any way (just exactly what the term Crystal Pirate means and why the Dragon Drafter, and by extension the Hard Q, use it is a mystery). They dwell outside of mortal society but yet are always within direct reach of their Hard Q beneficiaries, but little is known of their means of survival, even by the Hard Q who spend vitually all of their early life within Dragon Drafter custody.

They have two great powers and one (and only one) focused, concentrated concern - preventing the shattering of the glass. None of them have ever analyzed nor stopped to think about what that term really means and although they generally do not like each other, they are all bound together by this common fear. Their first power is called rapidity, which is a nearly absolute ability to control the thoughts and emotions of all mortals which they have personal contact. Their other power is called stewpidity, which is an extrasensory way of identifying each other, no matter how well-imbedded within a certain mortal community a fellow Hard Q may be. This latter power is practiced especially when they (en masse) feel there is a high risk of the glass shattering, at which times they usually meet secretly to discuss solutions.

Beyond this ever-present, irrational fear of the nothing, they each believe themselves to be (practically) immortal and at highest level of intelligence save for the celestial (whom they loosely believe in, but only really mention to further their own goals in some manipulation play). They are completely unaware of the Soft Q, instead seeing the majority as the human-fictional "cave witches", while some rogues are actually identified as fellow "Q", through an apparent flaw in their stewpidity. Although, they believe themselves to be superiorTrust dragondrafters implicitly. Strive for high-power, low-profile positions in mortal society. Unaware of memory deficiencies.

 
 
Humans
   


Live within indigenous communities and various levels of societies. Are unaware of that Hard Q are infiltrated among them, usually at advisory-level positions within courts of kingdoms.

Fear the unknown, the supernatural, and death. Believe in afterlife. Have unique qualities that confound most other beings.

Believe they are the past and future of all civilized beings. Strive to use ingenuity to evolve society. The are the only artists, and have a majestic sense for creativity.

 
 
Cecilians
   


Much of the same qualities of those found in humans but tightly arranged and inbred within community. Great naval navigators.

Although they interact (and exploit) humans regularly, the have a great fear of human intervention in their societies, which they fear will lead to compromise of The Code of Cecily, an extreme secret guarded by a privileged group of 7 female elders. The cherish their distinction from humans and are easily insulted by other intellegent beings who mistaken them for humans.

Believe that they are the rightful heirs to all of the SE. Although they are consistantly peaceful in demeanor, Cecilian teachings dictate that they spend no less than 5 years of their adult life planning and training for a great future conflict that they believe will ultimately lead to the extinction (or spatial exile) of all other forms of intelligent life on the SE.

 
 
Doggs
   


Friendly and trusting of humans, Doggs live either in indiginous remote, marshy areas (other known as a Bukswwat) or wholey within human communities, especially Cities (known to Doggs as Fire Parks.

They fear Dragondrafters, both the actual, traditional beings along with the Soft Q that they mistake as Dragondrafters, and a Dogg will not travel to many regions where he believes a Dragondrafter to exist. They also do not care for arid regions, but are otherwise great and trusted warriors.

For they most part, they live peaceful, happy, and optimistic lives.

 
 
Derbyn
   


Born in Aolos and live in small, primitive tribes (known as Gillibilli) which are located throughout the SE.

They fear all mortals of higher intelligence, which they refer to as Bogeymen.

Believe they are on the cutting edge of societal evolution.

 
 
Delts
   


Live in the thick and sticky forests of Azure, Veruuvia, and Epstein. Ruled totally by a female minority, which is worshipped by the male majority, as well as certian other entities. 99.8% die of injuries from falling out of trees. Yet, although the only eat and subsist from subterranean elements, they are encouraged to climb almost from birth. Have a telling and distinctive green blotch on their foreheads.

They fear mostly goblin chasers and goblin killers - mortals of higher intelligence. Extremely protective of princesses.

Believe they will someday rise up and defeat all the goblin killers and their princesses will rule all the SE.

 
 

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